Posts tagged ‘advice’

Do people think your product is worth $2.49?

Suppose you work hard on a product and give it a lot of features such as moving parts or colors or shaders or whatever. Then you submit it for sale and it’s listed at an introductory sale of $5.00 with an added discount that lowers the price to $2.49.

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Continue Reading June 28, 2017 at 4:15 pm Leave a comment

Customer Service- Just Give a Refund or Ask Questions?

Is it better for a store to have a “no questions asked” “100% refund” policy or is it better if the store staff works with the customer to solve his issue? Sure, some customers may be upset about finding an issue with a product and they may not want to talk about it, but in general, I think most customers would rather have a product that works to their satisfaction instead of getting their money back.

Continue Reading June 22, 2017 at 2:41 pm Leave a comment

Why Merchants Should Think Twice About Selling Exclusively

If you’re a content creator looking for a site to sell your products on, you’ll quickly see that some sites seem to offer better deals if you list your product exclusively with them. You might be tempted by a 10% to 15% increase in commission if you sell exclusively, or conversely, a 10% to 15% reduction in commission if you list your product as non-exclusive. Obviously getting a larger commission and making more money should be your goal whenever you sell products, but is it really a good idea to sell exclusively at one site only?

Continue Reading January 29, 2015 at 6:52 pm Leave a comment

Some Common Digital-Model Myths Debunked

I’ve heard a lot of rumors and advice over the years about how to make models and artwork. Some of it is very good, but some of it is either completely wrong or the advice has been passed from one person to another in a “I heard from it from a guy who heard it from a guy who knew a guy who had a cousin who worked at ILM” type of way. I thought it would be fun to try to debunk some common myths.

Continue Reading January 31, 2014 at 2:30 am Leave a comment


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